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Futuremark announce new 3DMark 11 opus with video.

To end the rumors, Futuremark officially annouce today a Tech video demo and some screenshot from the next 3DMark 11 benchmarking Program. The scenes are fully DirectX 11 rendered, and...

To end the rumors, Futuremark officially annouce today a Tech video demo and some screenshot from the next 3DMark 11 benchmarking Program.

The scenes are fully DirectX 11 rendered, and beside the new scene is taking place in a deep sea environment, just look by yourself the tech demo below :

3DMark 11 is the latest version of the world’s most popular benchmark for measuring the 3D graphics performance of gaming PCs. 3DMark 11 uses a native DirectX 11 engine designed to make extensive use of all the new features in DirectX 11, including tessellation, compute shaders and multi-threading. 3Dmark 11 is the best way to consistently and reliably test DirectX 11 under game-like loads. 3DMark is trusted by gamers and enthusiasts worldwide to cut through marketing hype and technical jargon to give accurate and unbiased guidance for PC hardware purchasing decisions. Coming Q3 2010

A side note regarding the Deep Sea Tech Demo, it’ rendered using 3DMark 11 but it’s not intended to produce a scores :

Deep Sea Trailer
The mysteries of the deep are revealed with DirectX 11 tessellation and volum etric lighting as subm ersibles explore the sea floor.
Deep Sea is a demonstration of DirectX 11 technologies created using an early development build of the 3DMark 11 engine. The Deep Sea build of 3DMark11 does not represent the final scope of the benchmark and does not produce a 3DMark score. There are no plans to release the Deep Sea tech demo to the public.
The Deep Sea video trailer was rendered by the 3DMark 11 engine using readily available DirectX 11 hardware, captured at high resolution and then compressed into video formats suitable for the Internet.
The trailer features submersibles exploring the sea floor. Volumetric lighting illuminates the seabed with tessellation used to add rich detail to the rock, coral and manmade structures. Post processing is used to create depth of field and other lens effects. The music is an original composition.

And for people that would ask why there is an MSI logo visibile in the demo :

Why is there an MSI logo on the side of the submersible in the Deep Sea tech demo? Will there be other
adverts inside the benchmark?

The MSI logo placement within the Deep Sea tech demo is a special sponsorship arrangement between MSI
and Futuremark. Advertising placements ensure that Futuremark can offer a free edition of the benchmark
alongside the paid editions

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About Isaïe Trouffman Simonnet

Co-creator, President and Editor-In-chief for OverClocking-TV since 2008, Trouffman is mainly in charge of developing the general OCTV's activites by covering the IT shows like CES and Computex. He reported for OCTV on different live event such as GOOC and MOA being mainly in front of the camera entertaining the viewers. For contact, buzz ideas and other project related to reviews or websites he's the guy!